// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
//
// You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
// copy, modify, and distribute this software in source code or binary form for use
// in connection with the web services and APIs provided by Facebook.
//
// As with any software that integrates with the Facebook platform, your use of
// this software is subject to the Facebook Developer Principles and Policies
// [http://developers.facebook.com/policy/]. This copyright notice shall be
// included in all copies or substantial portions of the software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

import FacebookGamingServices
import XCTest

class FBSDKFileHandleFactoryTests: XCTestCase {

  func testCreatingFileHandle() throws {
    let data = "foo".data(using: .utf8)
    let url = URL(
      fileURLWithPath: NSTemporaryDirectory(),
      isDirectory: true
    ).appendingPathComponent(name)

    FileManager.default.createFile(atPath: url.path, contents: data, attributes: nil)

    XCTAssertNotNil(
      try? FileHandleFactory().fileHandleForReading(from: url),
      "A file handle factory should be able to return a handle to a valid file"
    )
  }
}
